Newer
Older
CGTrack / Assets / Oculus / Spatializer / scenes / Standard Assets / Character Controllers / Sources / PrototypeCharacter / Materials / constructor_done.mat
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 3
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: constructor_done
  m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: []
  m_CustomRenderQueue: -1
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
      data:
        first:
          name: _MainTex
        second:
          m_Texture: {fileID: 2800000, guid: 97b050d43ac7c4d2b9f6cbb587650761, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _BumpMap
        second:
          m_Texture: {fileID: 2800000, guid: 531c14f8d5cdc4e5baa83ee6e16f783a, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
    m_Floats:
      data:
        first:
          name: _Shininess
        second: .078125
    m_Colors:
      data:
        first:
          name: _Color
        second: {r: 1, g: 1, b: 1, a: 1}
      data:
        first:
          name: _SpecColor
        second: {r: .5, g: .5, b: .5, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
  serializedVersion: 6